Capabilities
One brief. Every technical discipline. Fully integrated.
Projection Mapping & Experiential Technology
Large-format visual experiences engineered around architecture, content, playback, alignment and the realities of the site.
Design principle
Immersive work succeeds when creative ambition and technical geometry are developed together.
Creative ambition meets site geometry
THE SURFACE
BECOMES THE
EXPERIENCE.
Projection mapping succeeds when content development and technical engineering share the same surveyed geometry, playback assumptions and environmental constraints.
Survey and model
Surface dimensions, projection positions, obstructions, viewing areas and ambient conditions establish the technical canvas.
Brightness and coverage
Throw distance, lensing, overlap, surface response and environmental light determine viable image coverage.
Content templates
Creative teams receive accurate canvases, safe areas, resolution guidance and playback specifications.
Playback and synchronisation
Media servers, signal paths, timing, monitoring and fallback options are designed around the experience.
Alignment and testing
Calibration, masking, focus, colour balance and complete content rehearsals happen on the final surface wherever possible.
System design inputs
CONTEXT FIRST.
SYSTEMS
SECOND.
01Surface survey and content templates
02Projection positions, brightness and alignment
03Media playback, signal and synchronisation
04Environment, power, testing and fallback planning
The technical scope
/Architectural projection
/Projection mapping systems
/Experiential playback
/Calibration and live operation
Selected production records
Define the requirement
TURN THE BRIEF INTO A WORKING SYSTEM.
Share the venue, audience, programme and production priorities. We’ll shape the appropriate technical response.